News Headlines

April 15, 2008
Solid State Networks and Highwinds Team to Offer Hybrid P2P/HTTP Delivery Capability

Companies Offer Broad Range of Content Delivery Solutions for Games, Videos and Large Files.Read More

March 24, 2008
Distributed Computing Industry Association (DCIA) Welcomes Solid State Networks as Newest Member

Solid State Networks is the newest member of the DCIA, a voluntary organization focused on proliferating legitimate commercial services to displace unauthorized media file sharing currently being conducted by consumers on a massive scale.Read More

February 14, 2008
Zyon Games Partners with Solid State Networks to Deliver New Titles

Startup independent game publisher chooses content delivery pioneer to distribute the first of its online games to Western markets. Read More

February 12, 2008
Solid State Networks and Alchemic Dream Announce Strategic Partnership Focusing on Game Acquisition, User Retention

The resulting relationship will offer publishers a solution that combines Solid State Networks’ expertise in the game acquisition experience and Alchemic Dream’s well known proficiency in the retention of the gamers. Read More

December 11, 2007
Solid State Networks Announces Patch Delivery Solution for MMO Games

Solid State Networks announces MMO game patch delivery functionality Read More

September 18, 2007
Acclaim Selects Solid State Networks for 2Moons Launch

Game Publisher Deploys Peer-Assisted Solution for Release of Highly Anticipated MMORPG Read More

August 16, 2007
Solid State Networks and BandCon Announce Strategic Partnership

Alliance offers expanded flexibility to build custom peer-assisted delivery solutions Read More

July 25, 2007
Solid State Networks' Peer-to-Peer Solutions Selected by Wizards of the Coast

Popular Gaming Company Implements Solid P2P Technology to Help Reduce Costs and Enhance User Experience of Downloading Newest Version of Magic: The Gathering Online® to Consumers Read More

June 12, 2007
PlayWhat.com Implements Clientless Peer-Assisted Delivery to Enhance User Experience

Gaming Site PlayWhat.com Implements ION™ Media Accelerator from Solid State Networks to Reduce Costs and Enhance User Experience Read More

June 12, 2007
Solid State Networks Introduces the Ion™ Media Accelerator for Firefox and Internet Explorer

Peer-assisted Technology Combines HTTP and BitTorrent™ Protocol Delivery to Enable Higher Performance, Lower Costs and a Seamless User Experience Read More

January 8, 2007
Solid State Networks Demonstrates Peer-Assisted Content Delivery Solution for Consumer Devices at CES

Partners with Zoran to Bring Entertainment Content to a Wide Range of Embedded Systems Read More

September 25, 2006
Solid State Announces Streaming Media Delivery Breakthrough

First Commercial Implementation of On-Demand Streaming Media Delivery Solution Based on the BitTorrent™ Protocol Shown at DEMOfall '06 Read More

September 27, 2006
Solid State Networks Announces Fast, Brandable Download Solution for Digital Content Owners and Producers

Skinnable Client Software is Easy to Create, Easy to Deploy, Easy to Use Read More

September 11, 2006
Solid State Networks to present at DEMOfall 2006

Solid State Networks has been selected to demonstrate its newest content delivery software at DEMOfall 2006. Solid State will also launch a new capability to its family of already launched products. Read More

July 25, 2006
Solid State Networks to Present in Top Innovator Demo Program at OnHollywood 2006

Solid State Network To Demonstrate First High-Performance, Commercial-Class Content Delivery Solution Based on BitTorrent Protocol Read More

March 21, 2006
Solid State Networks Announces the First Commercial-Class Content Delivery Solutions Based On the BitTorrent Protocol at GDC

Tulga Games Adopts Solid State Networks to Speed Game Downloads Read More