Experience is Everything

Wednesday, August 19th, 2009 at 11:46 am

There is no substitute for experience. We pack years of game development and delivery experience into our software. The result is value for developers, publishers and gamers. CURRENT and DIRECT enable the best possible game acquisition experience for your gamers and they help you take advantage of the revenue opportunities that online game distribution and custom launchers provide.

When it comes to online game distribution, there has to be value in it for you and for your gaming audience. That is why we built the Solid Publisher Suite to enable a low-friction game and update acquisition process which also includes installation and launch capabilities in one interface. The bottom line is that gamers get to access and play your games quickly and conveniently, which translates to higher conversions and thus more potential revenue for you.

Behind the scenes, we also understand the time and resource constraints that come with developing and publishing games. That is why we designed Solid Publisher for flexibility, security, compatibility and reliability. Our developers adhere to stringent technical standards and requirements that top game developers demand. We do this to make integration straighforward and seamless, but also to ensure confidence and quality when you put our solutions to work.

It is also important to understand that online game distribution is more than just the initial download. There are a number of download managers and options, but not all are created equal and few were purpose-built to deliver games and updates. We look at the entire process of downloading a game, installing it, updating it and launching it as one seamless process which creates a new range of opportunities for promotion and monetization. Most other “solutions” can’t provide that level of cohesion, nor can they match the functionality, security and reliability inherent to ours.

Right out of the box, you’ll have a robust feature set and a menu of options with Solid Publisher. We give you all the tools you’ll need, including an admin interface for deploying games and patches, reporting and analytics tools, a P2P delivery option, and much more. Our solution is far more robust than most “in-house” systems because we’ve already encountered a variety of usage scenarios with each of our customers. You can take advantage of these options with Solid Publisher and we’ll give you the solution that fits your needs, without the time, high cost and developer resources it would take to build your own solution.

To find out more about Solid Publisher, click here to contact us.

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