About

About Solid State Networks
We develop game publishing software for game developers and publishers. Our software, known as the Solid Publisher Suite, includes CURRENT, CURRENTpro and DIRECT. CURRENT and CURRENTpro enable download, install, update and launch capabilities via a streamlined user interface. DIRECT offers the same functionality as CURRENT and CURRENTpro, but adds a fully customizable launcher interface that can be used to engage your players with promotions and innovative ways to monetize your games.

The design philosophy behind our products is to enable new ways to engage gamers directly; to boost player conversions; to deliver the ultimate game acquisition experience; and to offer new ways to monetize games.

The Solid State Story
We started Solid State Networks in 2005 to develop high performance content delivery solutions and bring those solutions to market. Our founding team members share a common vision, which is to enable software to improve the efficiency of network resource utilization in a manner that changes the economics of content delivery. Our team has extensive experience with software development, the commercial CDN market, and knowledge of peer-to-peer networking systems. Thus, by 2004 we could only come to a single conclusion: content publishers and CDNs should and eventually would adopt P2P technology, but only when correctly designed to meet or improve upon the quality of service and the user experience that publishers have come to expect.

From the outset, the team has been focused on developing a solution that is complementary with existing CDNs. The “best of both worlds” result that we seek comes from combining the reliability and QoS available with HTTP with the economic and performance of P2P. We had examined dozens of P2P protocols and had even considered developing our own. By 2004 it was clear that the BitTorrent™ protocol had proven to be extremely effective and scalable for delivering rich media files to many users across disparate networks. So we chose to work with the BT protocol for many reasons: proven scalability, open protocol, and an active developer community. At that time, all BT user software was designed for file sharing communities, with several limitations that we believed were prohibiting adoption of the technology for “pure” file distribution by commercial enterprise. So we set out to enhance the protocol and create simple to use client and server software that would meet the expectation of enterprise customers.

Today, from our headquarters in Tempe, Arizona, we continue to evolve our technology for industry-specific solutions such as video game, high resolution video, and software delivery. We remain focused on our core mission, that of enabling our customers to easily and economically scale their content delivery, or as we like to say, “Deliver at the Speed of Demand™”.

*BitTorrent is a trademark or registered trademark of BitTorrent, Inc., used under license.

PSA Video: Playing Fair with P2P
News
The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution
March 8, 2010

Combined Level 3 CDN and Solid State Networks’ Game Publishing Software, Offers Faster Downloads and Improved Analytics

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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