Archive for the ‘Blog’ Category

P2P Best Practices for Games

Wednesday, September 1st, 2010

Visit our main page on the P2P Best Practices for Games We believe that P2P Technology offers a number of compelling benefits to game developers, publishers, and even consumers. Implementing the following best practices will help to foster a better understanding of the technology and the numerous advantages which it can provide. The confidence with respect to the use and deployment of P2P Technology will be advanced by demonstrating consideration... 

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The Future of P2P in Game Delivery: Pillar or Pariah?

Monday, August 30th, 2010

NOTE: This is the second in a series of posts on P2P technology and game publishing. See the first post, User Engagement: A Simple and Intuitive P2P Participation Policy and our main P2P Best Practices page. Please subscribe to our news feed or check back soon for more. – Ed As an early developer of commercial P2P solutions for games, Solid State Networks has often had to work to educate customers, partners and regulators about how the technology... 

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PSA Video: Playing Fair with P2P

Monday, August 30th, 2010

Hey, we understand that not everyone likes or has time to read a lot of blog posts, white papers and best practices documents. This “PSA” (Publisher Service Announcement) is designed especially for those that are less familiar with P2P technologies and the related issues of implementation, deployment and appropriate disclosure. We want to know what you think, so let us know your thoughts in the comments area below. Use these quick links... 

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User Engagement: A Simple and Intuitive P2P Participation Policy

Thursday, August 19th, 2010

NOTE: This is the first in a series of posts on P2P technology and game publishing. Please subscribe to our news feed or check back soon for more. – Ed We at Solid State Networks have been steadfast in our belief that user experience (“UX”) should be the highest priority when developing the types of content delivery solutions that we develop. UX in the context of software applications is primarily associated with the user’s perception... 

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Watch our product videos

Monday, March 22nd, 2010

Check out our product overview and demo videos below. You can also check out Solid State Networks product videos on YouTube! Subscribe to: solidgamepublishing to get the latest product demos and walk-through videos from Solid State Networks. CURRENT DIRECT SOLO Patch Assistant On YouTube? Subscribe to: solidgamepublishing to get the latest product demos and walk-through videos from Solid State Networks.  Read More →

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2010 Game Developers Conference

Monday, March 8th, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco. To schedule a meeting with us at GDC, please click here to contact us.  Read More →

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DIRECT Game Publishing Software Demo Video

Wednesday, January 13th, 2010

Here is a video demonstration that highlights the features and benefits of SOLID PUBLISHER: DIRECT. DIRECT enables the best experience for your gamers when it comes to downloading, installing, updating and launching your online games. Beyond that, DIRECT gives you, the game developer, a host of new ways to promote and to monetize your game(s) through direct interaction and engagement with your gamers via the launcher. To learn more about how DIRECT... 

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Online games: Saving money versus making money

Wednesday, December 2nd, 2009

“How do we save money?” We get that question a lot from our customers and from potential customers. We do have an answer to it because of two benefits that we can offer with our game publishing software: Our game publishing software saves game developers a considerable amount of time and money because they don’t have to develop their own solutions that would enable download, install, update and launch – not to mention promotion and monetization... 

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G-Star Korea

Monday, November 16th, 2009

GSTAR 2009 will be held at BEXCO in Busan from November 26 – 29. Members from the Solid State Networks team will be in attendance. Please contact us to arrange a meeting at the show.  Read More →

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GDC Austin 2009

Monday, August 31st, 2009

Join Solid State Networks at the Game Developers Conference Austin – September 15-18, 2009 at the Austin Convention Center. Company Founder and CEO Rick Buonincontri will participate in a panel discussion dedicated to game distribution technologies boost conversions and profitability for online games. Details can be found below or by visiting the GDC Austin website Conversion Technologies: Design and Implementation Strategies for Expanding... 

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PSA Video: Playing Fair with P2P
News
The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution
March 8, 2010

Combined Level 3 CDN and Solid State Networks’ Game Publishing Software, Offers Faster Downloads and Improved Analytics

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

Read More

DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

Read More

View all events