Archive for the ‘Press Releases’ Category

Get the Game Publisher’s Guide to P2P Delivery White Paper

Friday, September 10th, 2010

The Game Publisher’s Guide to P2P Delivery (6 pages, PDF format) describes the most common implementations for P2P technology as they pertain to the games industry. As a game publisher, this white paper will help you understand the most common P2P network and client types as well as how they benefit you and your players. If you are considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of... 

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The Future of P2P in Game Delivery: Pillar or Pariah?

Monday, August 30th, 2010

NOTE: This is the second in a series of posts on P2P technology and game publishing. See the first post, User Engagement: A Simple and Intuitive P2P Participation Policy and our main P2P Best Practices page. Please subscribe to our news feed or check back soon for more. – Ed As an early developer of commercial P2P solutions for games, Solid State Networks has often had to work to educate customers, partners and regulators about how the technology... 

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Level 3 and Solid State Networks Support UTV True Games

Tuesday, June 1st, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company BROOMFIELD, Colo., June 1, 2010 – Level 3 Communications, Inc. (NASDAQ: LVLT) today announced its work with Austin, Tx.-based UTV True Games (www.truegames.com), an international pure-play online game publisher for massive multi-player online games (MMOGs), to provide content delivery network (CDN) services and... 

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Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution

Monday, March 8th, 2010

Combined Level 3 CDN and Solid State Networks’ Game Publishing Software, Offers Faster Downloads and Improved Analytics BROOMFIELD, Colo., March 08, 2010 – Level 3 Communications, Inc. (NASDAQ: LVLT) today announced that it has teamed up with Solid State Networks, a leading provider of game publishing software, to offer an integrated game delivery solution for game developers and publishers designed to increase player conversion and retention,... 

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Solid State Networks Releases Free Game Publishing Software to Developers

Monday, November 16th, 2009

CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games TEMPE, Ariz. – November 18, 2009 – Solid State Networks, Inc., the leading developer of game publishing software, announced the release of CURRENT™ 3.0 which is now available to game developers free of charge for commercial use. CURRENT 3.0 provides a unified platform for downloading, installing, patching and launching games. Built upon Solid State’s industry... 

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Solid State Networks to Offer Free Game Publishing Software to Developers

Wednesday, September 16th, 2009

CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games TEMPE, Ariz. – September 17, 2009 – Solid State Networks, Inc., the leading developer of game publishing software, announced today their plan to make their upcoming release of CURRENT™ 3.0 available to game developers free of charge for commercial use. Built using the company’s proven delivery technology, CURRENT™ 3.0 provides a unified platform for downloading,... 

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Solid State Networks Presents GDC Austin Panel on Designing Online Games for Profitability

Monday, September 14th, 2009

Industry Experts Convene to Discuss Conversion and Monetization Technologies for Online Games TEMPE, Ariz. – September 15, 2009 – Solid State Networks, Inc., the leading developer of online game publishing software, will present a panel discussion titled “Conversion Technologies: Design and Implementation Strategies for Expanding Profitability of Online Games,” which will be held on Thursday, September 17, 2009 at 3:00 p.m. during the Game... 

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P2P-for-Games Working Group

Thursday, September 3rd, 2009

DCIA Invites Participation in P2P-for-Games Working Group New Initiative Aims to Protect Consumers and Intellectual Property of Distribution Channel Participants Washington, DC – The Distributed Computing Industry Association (www.DCIA.info), a trade organization representing peer-to-peer (P2P) and related software providers, content rights holders, Internet service providers (ISPs), and service-and-support companies, today announced a call for... 

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Solid State Networks Unveils Game Publishing Software Suite

Monday, June 15th, 2009

SOLID PUBLISHER Enables Download, Installation, Update, Launch and Promotion Capabilities TEMPE, Ariz. – June 16, 2009 – Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the availability of SOLID PUBLISHER, the company’s game publishing software suite. SOLID PUBLISHER includes two distinct products that enable game developers and publishers to deliver games directly to gamers through... 

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Solid State Networks Names Skylar Kreisher Vice President of Game Services

Monday, June 15th, 2009

Kreisher to Lead Digital Game Publishing Software Sales TEMPE, Ariz. – June 15, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of game delivery and updating solutions, today announced that it has named Skylar Kreisher as its Vice President of Game Services. Kreisher’s role includes leading the marketing and sales efforts for Solid State’s next-generation game publishing software as well as expanding... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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